My former system was laborious and complicated. This one will be easier! After a game throw 1D6 per unit that had losses.
1. You HOLD the field or the game is a draw recover:
1= 70%, 2= 75%, 3-4= 80%, 5= 85% and 6= 90%.
2. RETREATING FROM the field recover:
1= 60%, 2= 65%, 3-4= 70%, 5= 75% and 6= 80%.
Modifiers: (Minimum result = 1. Maximum result = 6)
Poor supply situation, July or August, poor quality soldiers -1. (only one can be used)
Arty., Engineers, Cavalry and Elites +1 (only can be used)
Captured prodigious amounts of supplies +1
KIA-MIA-In Hospital Box:
Miniatures that remain casualties are placed in this box and don't come back - usually. Some will eventually return as replacements,escapees or from hospital.
Reinforcements should be added before the next game.
Throw 2D6 for a big unit and 1D6 for a small one. The result is the number of replacements arriving from the homeland or back from hospital; (the KIA-MIA-In Hospital Box)
A system like the above needs to be generous so units don't become skeletal too soon and it needs to be easy on the record keeping side of things. This might do it.
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I've given a lot of thought to this, and I'll admit some mixed feelings.
I was very much a fan of your old system - especially the way you worked it into the story line. It felt real, as if we were reading daily reports of the units involved.
Had you given some thought to automating the casualty counting?
Say putting the casualties in an Excel spreadsheet; you can then use the build-in random number generator to roll your dice for you, and then repeat it as necessary until they recover, die or are invalidated out of the service.
I guess my concern is that, in simplifying things, you lose the details that make things so enjoyable.
Will you continue to treat officers/named characters differently?
Your idea has validity in the context here. Thank you very much Rob.
It works for me, because I have names for every figure. They're already listed in an Excel Spreadsheet, so I can easily work that bit in.
The only tricky bit is that Excel's random number generator will reset every time you muck with the program, so you'll need to copy and paste the numbers generated to keep 'em from changing.
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